New Augmenta native plugin for TouchDesigner, designed to receive data from Augmenta's WebSocket output. It supports:
- Tracking features (cluster IDs, positions, bounding boxes, speed, etc.)
- Point cloud streaming
- Zone triggering and control
Touch designer plugin + example : download
Requirement
Compatible with Augmenta version 1.5 or newer
Compatible with the new simulator :
Get the simulator
Only Windows support currently
TouchDesigner 2025+
Install the plugin
Install the Microsoft Visual C++ Redistributable packages 2022 : https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
Download the version according to your architecture.
Copy the
.dllfiles into the Derivative plugin folder located in : C:\Users\"your-username"\Documents\Derivative\PluginsLaunch
demoscene.toe . You should see several pop ups notifying you that you’re loading new nodes. Accept.Copy
Augmenta.tox to your palette C:\Users\"your-username"\Documents\Derivative\Palette to have access to the Augmenta base in all your projects.How to use
TouchDesigner
Enter the Augmenta IP address and port in the Augmenta Client DAT. If you are using the simulator on the same machine you can enter 127.0.0.1
Augmenta
Create a WebSocket output ( Setup → Sources & Outputs → Output → Generic → Websocket )

Open the Augmenta.tox file that contains an example and documentation
Known issue : If you see your TouchDesigner node blinking, go to your server’s Augmenta interface view, and make sure to check
Send All at Frame End in the scene’s Out default node.
